public int BankCount(int item)
public boolean IsAccepted()
public int GetUnbusyBanker()
public boolean QuestMenu()
public void Answer(int answer)
public void Deposit(int type, int amount)
public void Withdraw(int type, int amount)
public void CloseShop()
public void CloseBank()
public void Buy(int item)
public void Sell(int item)
public boolean Bank()
public boolean Shop()
public int ShopCount(int item)
public void OpenUnbusyBank()
public void OpenBank()
public String GetAnswer(int pos)
public int GetAnswerCount()
public void MagicInventory(int slot, int spell)
public void UseWithInventory(int slot1, int slot2)
public void Remove(int slot)
public void Wield(int slot)
public void Use(int slot)
public void Drop(int slot)
public void Deposit(int type, int amount)
public void Withdraw(int type, int amount)
public int InvCount(int type)
public int InvCount()
public int FindInv(int type)
public boolean Wearable(int type)
public boolean IsWorn(int slot)
public void SetFightMode(int style)
public int GetFightMode()
public int GetX()
public int GetY()
public boolean QuestMenu()
public boolean InCombat()
public String LastChatMessage()
public void ResetLastChatMessage()
public String LastNPCMessage()
public void ResetLastNPCMessage()
public String LastServerMessage()
public void ResetLastServerMessage()
public boolean InLastServerMessage(String st)
public boolean Running()
public void CheckFighters(boolean check)
public int Fatigue()
public void PrayerOn(int prayer)
public void PrayerOff(int prayer)
public void SetWorld(int world)
public boolean LoggedIn()
public void EndScript()
public boolean AutoLogin()
public void EnableAutoLogin()
public void DisableAutoLogin()
public boolean IsWalking()
public int PID()
public void AtObject(int x, int y)
public void AtObject2(int x, int y)
public void UseOnObject(int x, int y, int item)
public void MagicObject(int x, int y, int spell)
public int[] GetNearestObject(int id)
public int[] GetNearestObject(int id[])
public void MagicItem(int x, int y, int item, int spell)
public void UseOnItem(int x, int y, int type, int item)
public boolean TakeItem(int x, int y, int type)
public int[] GetNearestItem(int type)
public int[] GetNearestItem(int type[])
public int NPCX(int id)
public int NPCY(int id)
public void MagicNPC(int id, int spell)
public void UseOnNPC(int id, int item)
public void TalkToNPC(int id)
public void AttackNPC(int id)
public void ThieveNPC(int id)
public int GetNearestNPC(int type)
public int GetNearestNPC(int type[])
public void MagicPlayer(int player, int spell)
public void MagicItem(int x, int y, int item, int spell)
public void MagicNPC(int id, int spell)
public void MagicDoor(int x, int y, int dir, int spell)
public void MagicDoor(int x, int y, int dir, int spell)
public void MagicObject(int x, int y, int spell)
public void Magic(int spell)
public void MagicInventory(int slot, int spell)
public int StrToInt(String st)
public String IntToStr(int num)
public void Quit()
public int Distance(int x, int y)
public void AcceptTrade()
public void AcceptTrade2()
public void DeclineTrade()
public void TradeArray(int item, int amount)
public void Beep()
public void Wait(int ticks)
public void DisplayMessage(String message, int type)
public void Println(String message)
public void Print(String message)
public void SexyPrint(String message)
public long TickCount()
public void Say(String message)
public boolean QuestMenu()
public void Logout()
public void SleepWord()
public void SetWorld(int world)
public int GetPrayerLevel(int prayer)
public int GetPrayerDrain(int prayer)
public void DownLadder( int xcoordattopofladder, int ycoordattopofladder)
public void UpLadder( int xcoordatbottamofladder, int ycoordatbottamofladder)
public void SleepIfOver(int fatigue)
public int PID()
public boolean CanReach(int x, int y)
public void ForceWalk(int x, int y)
public void ForceWalkNoWait(int x, int y)
public void Walk(int x, int y)
public void WalkNoWait(int x, int y)
public void WalkEmpty(int x1, int y1, int x2, int y2)
public int GetDistance(int x1, int y1, int x2, int y2)
public void WalkEmptyNoWait(int x1, int y1, int x2, int y2)
public boolean IsWalking()
public void UseOnPlayer(int player, int slot)
public void AttackPlayer(int player)
public void DuelPlayer(int player)
public void TradePlayer(int player)
public void FollowPlayer(int player)
public boolean PlayerInCombat(int id)
public int PlayerX(int id)
public int PlayerY(int id)
public int PlayerDestX(int id)
public int PlayerDestY(int id)
public int LastPlayerAttacked()
public void ResetLastPlayerAttacked()
public void MagicDoor(int x, int y, int dir, int spell)
public void UseOnDoor(int x, int y, int dir, int item)
public void OpenDoor(int x, int y, int dir)
public void CloseDoor(int x, int y, int dir)
public int DoorAt(int x, int y, int dir)
public int GetExperience(int statno)
public int GetCurrentStat(int statno)
public int GetStat(int statno)
public int PlayerHP(int id)
public int GetHP()
public int GetMaxHP()
public int GetHPPercent()




















